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global:trainingmode [2015/05/14 22:31] Mistermind created |
global:trainingmode [2022/08/05 15:06] (current) FreedTerror |
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{{ :global:global_trainingmode.png?nolink |}} | {{ :global:global_trainingmode.png?nolink |}} |
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**Display Input:** If toggled it will display the inputs being pressed on each side of the screen by both players. | |
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**Freeze Timer:** If toggled the timer will stop running. | **Freeze Timer:** If toggled the timer will stop running. |
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**Player 1/2 Life/Gauge:** Choose how the life bar (or gauge) for each player will behave. If ''Normal'' is selected the game will end just as if it was a normal game. If ''Refill'' is selected the gauge will refill after ''Refill Time''. If ''Infinite'' is selected the bar(s) will always stay full. | **Player 1/2 Starting Life/Gauge:** The initial value for the life bar and gauge to start from when in Training Mode. |
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| **Player 1/2 Life:** Choose how the life bar for each player will behave. |
| * **Normal:** If ''Normal'' is selected the game will end just as if it was a normal game. |
| * **Refill:** If ''Refill'' is selected the gauge will refill after ''Refill Time''. |
| * **Infinite:** If ''Infinite'' is selected the life bar will always stay full. |
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| **Player 1/2 Gauge:** Choose how the gauge for each player will behave. |
| * **Normal:** If ''Normal'' is selected the gauge will behave like normal. |
| * **Refill:** If ''Refill'' is selected the gauge will refill after ''Refill Time''. |
| * **Infinite:** If ''Infinite'' is selected the gauge will always stay full. |
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**Refill Time (seconds):** How long of no activity should the engine wait before refilling the bar (in case ''Refill'' is selected in any of the fields above). | **Refill Time (seconds):** How long of no activity should the engine wait before refilling the bar (in case ''Refill'' is selected in any of the fields above). |