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move:aidefinitions [2014/10/26 19:16] Justin H. [A.I Definitions] |
move:aidefinitions [2014/10/27 00:57] (current) Mistermind |
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====== A.I Definitions ====== | ====== A.I Definitions ====== | ||
Set the AI Definitions for this move. This helps the AI know how best to use this move. | Set the AI Definitions for this move. This helps the AI know how best to use this move. | ||
+ | {{ : | ||
- | Click the **Auto Detect** button to let UFE try and detect the type of move. This works well for moves that can be defined by Move Type. Auto Detect | + | Click the **Auto Detect** button to let UFE try and detect the type of move. This works well for moves that can be defined by Move Type. Auto Detect usually |
**Move Type:** What type this move is. Choose from Neutral, Normal Attack, Forward Launcher, Back Launcher, Dive, Anti-Air, Projectile. | **Move Type:** What type this move is. Choose from Neutral, Normal Attack, Forward Launcher, Back Launcher, Dive, Anti-Air, Projectile. | ||
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**Range/ | **Range/ | ||
- | ==== Attack Definitions ==== | + | |
- | NOTE: If this move has no active frames, then these below options will be disabled. | + | |
+ | ---- | ||
+ | ===== Attack Definitions | ||
+ | NOTE: If this move has no active frames | ||
**Hit Type:** This move's Hit Type. | **Hit Type:** This move's Hit Type. |