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move:animation [2022/12/23 18:37] FreedTerror |
move:animation [2022/12/24 04:21] (current) FreedTerror |
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**Hitbox Definition Type:** | **Hitbox Definition Type:** | ||
- | *Auto Map: | + | *Auto Map: Hit Boxes setup in the [[character: |
- | *Custom: | + | *Custom: |
**Animation Clip:** The animation file (it's the file under your imported FBX file structure). | **Animation Clip:** The animation file (it's the file under your imported FBX file structure). | ||
**Custom Hitboxes:** | **Custom Hitboxes:** | ||
+ | *Refresh: Applies the total frames count to the move. Use this if you make changes to your animation clip. | ||
- | **Preview Recorded Maps:** | + | **Preview Recorded Maps: |
**Wrap Mode:** The animation wrap mode. Only works if //Animation Flow// is set to // | **Wrap Mode:** The animation wrap mode. Only works if //Animation Flow// is set to // | ||
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* Frame Window (Aprox.): The amount of frames the animation will have in between this and the next key frame. | * Frame Window (Aprox.): The amount of frames the animation will have in between this and the next key frame. | ||
- | **Original Frames:** | + | **Original Frames: |
- | **Time (Seconds): | + | **Time (Seconds): |
**Total Frames:** Upon changing the speed of your animation (or using speed key frames), UFE will calculate (based on the FPS architecture of this move) how many frames it has. If you are satisfied with the results, click apply. Note: Make sure you set these before working with other frame options as changing these values will affect other frame data. | **Total Frames:** Upon changing the speed of your animation (or using speed key frames), UFE will calculate (based on the FPS architecture of this move) how many frames it has. If you are satisfied with the results, click apply. Note: Make sure you set these before working with other frame options as changing these values will affect other frame data. | ||
+ | |||
+ | **Apply:** Applies the total frames count to the move. If you see an asterisk * next to Time and/or Total Frames the Total Frames count has not been applied to the move. You may encounter some strange behavior if you don't apply the Total Frames count to the move. | ||
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**Smooth Preview:** Play the animation in smooth motion instead of frame by frame. | **Smooth Preview:** Play the animation in smooth motion instead of frame by frame. | ||
+ | |||
+ | **Animation Time:** Displays the current time in seconds and percentage of completion of the animation. | ||
+ | |||
+ | **Frame:** Displays the current frame of the animation. | ||
+ | |||
+ | **Current Speed:** Displays the current speed of the animation. | ||
+ | |||
+ | **Reset Scene View:** Sets the editor camera' | ||
+ | |||
+ | **Close Preview:** Destroys the character prefab and closes the animation preview options. | ||
**Notes:** | **Notes:** |