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move:animation [2022/12/23 19:19]
FreedTerror
move:animation [2022/12/24 04:21] (current)
FreedTerror
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 **Hitbox Definition Type:** **Hitbox Definition Type:**
-  *Auto Map: Hitboxes setup in the [[character:hitbox|Hit Box Setup]] will be used. +  *Auto Map: Hit Boxes setup in the [[character:hitbox|Hit Box Setup]] will be used. 
-  *Custom:+  *Custom: Hit Boxes setup in a Custom Hit Boxes file will be used.
  
 **Animation Clip:** The animation file (it's the file under your imported FBX file structure). **Animation Clip:** The animation file (it's the file under your imported FBX file structure).
  
 **Custom Hitboxes:** **Custom Hitboxes:**
-  *Refresh:+  *Refresh: Applies the total frames count to the move. Use this if you make changes to your animation clip.
  
-**Preview Recorded Maps:**+**Preview Recorded Maps:** Preview the hit box locations that the [[http://www.ufe3d.com/doku.php/global:netcode|Map Recorder]] has set up.
  
 **Wrap Mode:** The animation wrap mode. Only works if //Animation Flow// is set to //Smoother// in the [[global:advanced|advanced options]] menu. **Wrap Mode:** The animation wrap mode. Only works if //Animation Flow// is set to //Smoother// in the [[global:advanced|advanced options]] menu.
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 **Current Speed:** Displays the current speed of the animation. **Current Speed:** Displays the current speed of the animation.
 +
 +**Reset Scene View:** Sets the editor camera's settings to the animation preview settings. You will notice a position change if you changed the editor camera's position.
 +
 +**Close Preview:** Destroys the character prefab and closes the animation preview options.
  
 **Notes:** **Notes:**
move/animation.1671841149.txt.gz · Last modified: 2022/12/23 19:19 by FreedTerror