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move:armor [2016/01/18 02:50] Mistermind |
move:armor [2022/12/06 16:12] FreedTerror |
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**Damage Absorption (%):** When being hit by a damaging attack, how much of the damage should it nullify. | **Damage Absorption (%):** When being hit by a damaging attack, how much of the damage should it nullify. | ||
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+ | ** Block Hits:** Force the hit character to block. | ||
**Override Hit Effect:** If enabled, it will replace the default hit effect by the one selected in the panel below this option. | **Override Hit Effect:** If enabled, it will replace the default hit effect by the one selected in the panel below this option. | ||
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* **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | ||
* **Animation Speed (%):** On hit, the animation speed of both characters will be set for this value. | * **Animation Speed (%):** On hit, the animation speed of both characters will be set for this value. | ||
+ | * **Mirror On Right Side:** Rotates the y-axis of the particle effect by 180, if the character is on the right side. | ||
* **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. | * **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. | ||
* **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. | * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. |