This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
move:armor [2014/04/29 22:15] Mistermind |
move:armor [2022/12/06 16:12] (current) FreedTerror |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Armor Options ====== | ====== Armor Options ====== | ||
- | Armor allows moves to resit hits without getting canceled. You can also use this option to emulate and override certain hits as it links to other moves (such as Gouken' | + | Armor allows moves to resit hits without getting canceled. You can also use this option to emulate and override certain hits as it links to other moves (such as Gouken' |
- | {{ : | + | {{ : |
- | **Hit Absorption: | + | ---- |
+ | |||
+ | **Hit Absorption: | ||
**Damage Absorption (%):** When being hit by a damaging attack, how much of the damage should it nullify. | **Damage Absorption (%):** When being hit by a damaging attack, how much of the damage should it nullify. | ||
- | **Override Hit Sound:** If enabled, it will replace | + | ** Block Hits:** Force the hit character to block. |
**Override Hit Effect:** If enabled, it will replace the default hit effect by the one selected in the panel below this option. | **Override Hit Effect:** If enabled, it will replace the default hit effect by the one selected in the panel below this option. | ||
+ | * **Particle Effect:** The particle effect that is fired when the character gets hit. | ||
+ | * **Effect Duration:** Time before effect prefab is destroyed. | ||
+ | * **Sound Effect:** Sound effect that will play during hit. | ||
+ | * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | ||
+ | * **Animation Speed (%):** On hit, the animation speed of both characters will be set for this value. | ||
+ | * **Mirror On Right Side:** Rotates the y-axis of the particle effect by 180, if the character is on the right side. | ||
+ | * **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. | ||
+ | * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. | ||
+ | * **Shake Density:** How much shake will be applied to the camera and character during freezing time. | ||
**Non Affected Body Parts:** Allows you to select which part of the body can't resist hits (doesn' | **Non Affected Body Parts:** Allows you to select which part of the body can't resist hits (doesn' |