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move:chainmoves [2014/04/30 01:29]
Mistermind
move:chainmoves [2014/05/03 18:32]
Mistermind
Line 1: Line 1:
-====== Chain Moves (Move Link) ======+====== Chain Moves ======
 Create custom combos and linkers by chaining moves using animation cancel techniques and frame links. This feature is only available in the **PRO** and **SOURCE** versions of UFE. Create custom combos and linkers by chaining moves using animation cancel techniques and frame links. This feature is only available in the **PRO** and **SOURCE** versions of UFE.
  
-{{ :move:move_chain.jpg?nolink |}}+{{ :move:move_hitconfirm.jpg?nolink |}}
  
 ===== Required Moves ===== ===== Required Moves =====
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 === Hit Confirm === === Hit Confirm ===
 Triggers when the opponent gets hit by this attack. Triggers when the opponent gets hit by this attack.
-{{ :move:move_hitconfirm.jpg?nolink |}} 
  
-  * **On Strike:** If the move strikes the opponent +  * On Strike: If the move strikes the opponent 
-  * **On Block:** If the move hits the opponent while they are blocking +  * On Block: If the move hits the opponent while they are blocking 
-  * **On Parry:** If the move hits the opponent as they parry+  * On Parry: If the move hits the opponent as they parry
  
 +----
 === Counter Move === === Counter Move ===
 Triggers when the player gets hit by an opponent as this move is being executed Triggers when the player gets hit by an opponent as this move is being executed
 {{ :move:move_countermove.jpg?nolink |}} {{ :move:move_countermove.jpg?nolink |}}
  
-  * **Hit Strength:** If //Any Hit Strength// is toggled off, this link will only be possible if the attack meets this criteria. +  * Hit Strength: If //Any Hit Strength// is toggled off, this link will only be possible if the attack meets this criteria. 
-  * **Stroke Hit Box:** If //Any Stroke Hit Box// is toggled off, this link will only be possible if the hit strikes this type of hit box. +  * Stroke Hit Box: If //Any Stroke Hit Box// is toggled off, this link will only be possible if the hit strikes this type of hit box. 
-  * **Hit Type:** If //Any Hit Type// is toggled off, this link will only be possible if the attack meets this criteria.+  * Hit Type: If //Any Hit Type// is toggled off, this link will only be possible if the attack meets this criteria
 +  * Disable Hit Impact: If enabled and all conditions are met, the impact will be ignored by the engine as it never touched any of the hitboxes
  
 ---- ----
-**Linked Moves:** If all conditions are met these are the moves this move can link into. +=== Linked Moves === 
-  * **Auto (ignore inputs):** If enabled, the first move on this list will be automatically triggered regardless of the input required. +If all conditions are met these are the moves this move can link into. 
-  * **Startup Frame:** Allows you to set in which frame should the following move(s) start from. Useful for building custom combos such as [[http://www.usgamer.net/articles/how-to-do-combos-and-ultra-combos-a-killer-instinct-xbox-one-guide|Killer Instinct auto-doubles]].+  * Auto (ignore inputs): If enabled, the first move on this list will be automatically triggered regardless of the input required. 
 +  * Startup Frame: Allows you to set in which frame should the following move(s) start from. Useful for building custom combos such as [[http://www.killerinstinctcentral.com/killer-instinct-elementary-combo-theory/|Killer Instinct auto-doubles]]
 +  * Move(s): The list of linked moves.
  
  
-**Note:** This is not the only means for a combo. Raw combos can be set by carefully adjusting the frame advantages between moves so the opponent remains on hit stun. This is how most of the [[http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Bread_and_Butter_.28BnB.29|BnB]] combos in the Mortal Kombat series work.+**Note:** This is not the only means for a combo. Raw combos can be set by carefully adjusting the frame advantages between moves so the opponent remains on hit stun. This is how most of the [[http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Bread_and_Butter_.28BnB.29|BnB]] combos in the //Mortal Kombat// and //Killer Instinct// series work.
  
 ---- ----
move/chainmoves.txt · Last modified: 2021/05/05 23:07 by Mistermind