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move:chainmoves [2014/04/30 01:35]
Mistermind
move:chainmoves [2014/05/03 19:50]
Mistermind
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-====== Chain Moves (Move Link) ======+====== Chain Moves ======
 Create custom combos and linkers by chaining moves using animation cancel techniques and frame links. This feature is only available in the **PRO** and **SOURCE** versions of UFE. Create custom combos and linkers by chaining moves using animation cancel techniques and frame links. This feature is only available in the **PRO** and **SOURCE** versions of UFE.
  
-{{ :move:move_chain.jpg?nolink |}}+{{ :move:move_hitconfirm.jpg?nolink |}}
  
 ===== Required Moves ===== ===== Required Moves =====
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 === Hit Confirm === === Hit Confirm ===
 Triggers when the opponent gets hit by this attack. Triggers when the opponent gets hit by this attack.
-{{ :move:move_hitconfirm.jpg?nolink |}} 
  
   * On Strike: If the move strikes the opponent   * On Strike: If the move strikes the opponent
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 If all conditions are met these are the moves this move can link into. If all conditions are met these are the moves this move can link into.
   * Auto (ignore inputs): If enabled, the first move on this list will be automatically triggered regardless of the input required.   * Auto (ignore inputs): If enabled, the first move on this list will be automatically triggered regardless of the input required.
-  * Startup Frame: Allows you to set in which frame should the following move(s) start from. Useful for building custom combos such as [[http://www.usgamer.net/articles/how-to-do-combos-and-ultra-combos-a-killer-instinct-xbox-one-guide|Killer Instinct auto-doubles]].+  * Startup Frame: Allows you to set in which frame should the following move(s) start from. Useful for building custom combos such as [[http://www.killerinstinctcentral.com/killer-instinct-elementary-combo-theory/|Killer Instinct auto-doubles]].
   * Move(s): The list of linked moves.   * Move(s): The list of linked moves.
  
  
-**Note:** This is not the only means for a combo. Raw combos can be set by carefully adjusting the frame advantages between moves so the opponent remains on hit stun. This is how most of the [[http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Bread_and_Butter_.28BnB.29|BnB]] combos in the Mortal Kombat and KI series work.+**Note:** This is not the only means for a combo. Raw combos can be set by carefully adjusting the frame advantages between moves so the opponent remains on hit stun. This is how most of the [[http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Bread_and_Butter_.28BnB.29|BnB]] combos in the //Street Fighter// series work.
  
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move/chainmoves.txt · Last modified: 2021/05/05 23:07 by Mistermind