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move:cinematics [2014/03/04 00:40] Mistermind [Cinematics] |
move:cinematics [2021/04/13 02:48] (current) Mistermind |
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- | UFE currently offers this option as a pre-hit cinematic. Soon more options will be added to this feature including hit confirms and grappling. | + | ---- |
- | + | ===== Casting Options ===== | |
- | {{ : | + | |
**Casting Frame:** When during the move the cinematic should begin. | **Casting Frame:** When during the move the cinematic should begin. | ||
- | **Duration (seconds):** How long should the the camera control be on screen before returning to normal state. | + | **Cinematic Type:** Select from //Camera Editor//, //Animation File// or //Prefab//. |
- | **Animation Speed: | + | **Character |
- | Should the animation freeze while the cinematic is active? Disable | + | |
- | **Freeze Game:** Toggle rather or not you want the entire game to freeze during cinematic. Even though the game " | + | **Opponent Animation Speed (%):** The opponent' |
- | The options below refer to where and how you want your camera to end its move. A Key frame, | + | **Freeze Physics:** If enabled, UFE will not perform Physics operations during this cinematic. Use this if you don't want physics calculated during this cinematic. |
- | **Field of View:** The target field of view. | + | (Camera Editor or Prefab)\\ |
+ | **Duration (seconds):** Duration | ||
- | **Move to Position:** The target | + | ---- |
+ | ==== Cinematic Type: Camera Editor ==== | ||
+ | {{ : | ||
+ | Camera Editor type allows you to manually set the moving speed, starting and ending | ||
- | **Rotate:** The target rotation. | + | **Movement Speed:** How fast the camera moves to final position. |
+ | **Initial Position:** The starting position of the camera. | ||
- | ---- | + | **Initial Rotation:** The starting rotation of the camera. |
- | ===== Camera Preview ===== | + | |
- | Preview your cinematics before testing. | + | **Initial Field of View:** The starting field of view of the camera. |
- | {{ :move:move_cinematic_preview.jpg? | + | **Copy from a file:** Drag a [[global:start|Global Config]] file here to copy the global camera settings. |
- | **Initial Field of View:** An emulated version | + | **Final Position:** The final position |
- | **Initial Camera Position:** The initial camera position | + | **Final Rotation:** The final rotation |
- | **Initial Camera Rotation:** The initial camera rotation | + | **Final Field of View:** The final field of view of the camera. |
- | **Timeline: | + | **Snap Current Camera Info:** Snaps the current camera transform into the //Final Position//, //Final Rotation//, |
- | + | ||
- | **Snap Current Camera Info:** Snaps the current camera transform into the //Move to Position// and //Rotate// values. The position converted is related to the character through a [[http:// | + | |
**Notes: | **Notes: | ||
- | * If you want the camera | + | * If you want the camera |
* Multiple camera shots are possible, but they are a little tricky since the camera works in seconds while the animation works in frames. If you are working at 60 FPS, just remember that 60 frames = 1 second. | * Multiple camera shots are possible, but they are a little tricky since the camera works in seconds while the animation works in frames. If you are working at 60 FPS, just remember that 60 frames = 1 second. | ||
- | * To have your camera freeze after performing its move, make sure you set the speed to a value in witch it will reach its destination with time to spare. | + | * To have your camera freeze after performing its move, make sure you set the speed to a value in which it will reach its destination with time to spare. |
+ | |||
+ | ---- | ||
+ | ==== Cinematic Type: Animation File ==== | ||
+ | {{ : | ||
+ | You can use an animation file to control the camera animation. | ||
+ | |||
+ | During this cinematic the Main Camera will be placed inside a Parent Game Object (created just for this cinematic). | ||
+ | |||
+ | **Animation Clip:** The animation clip of the cinematic. | ||
+ | |||
+ | **Animation Speed:** If you want to adjust the speed of the clip, use this value. | ||
+ | |||
+ | **Parent Game Object Position: | ||
+ | |||
+ | **Child Camera Position (relative): | ||
+ | |||
+ | **Child Camera Rotation:** An offset for the camera’s rotation relative to the parent. | ||
+ | |||
+ | **Field of View:** The field of view of the camera during the cinematic. | ||
+ | |||
+ | **Blend Speed:** How fast we blend into this animation clip. | ||
+ | |||
+ | NOTE: **Child Camera Position** and **Child Camera Rotation** are not previewed in realtime. | ||
+ | |||
+ | ---- | ||
+ | ==== Cinematic Type: Prefab ==== | ||
+ | You can use a prefab which contains a camera and associated animation. | ||
+ | |||
+ | **Freeze Physics:** If enabled, all physics are ignored. | ||
+ | |||
+ | **Prefab:** Drag the cinematic prefab here. | ||
+ | |||
+ | NOTE: | ||
+ | |||
+ | ---- | ||
+ | ==== Camera Preview ==== | ||
+ | Preview the camera behavior. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | **Timeline: | ||
---- | ---- |