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move:input [2014/01/09 02:19] Mistermind |
move:input [2022/12/06 15:57] (current) FreedTerror |
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Choose the buttons or button sequences this move requires in order to be executed. | Choose the buttons or button sequences this move requires in order to be executed. | ||
- | {{ : | + | {{ : |
- | **Charge Move:** If toggled, the first button press of your execution sequence | + | ---- |
+ | |||
+ | **Charge Move:** If toggled, the first button press of your //Button Sequence// | ||
+ | |||
+ | (Charge Move) **Charge Timing:** How long, in seconds, input must be held down for. | ||
**Allow Input Leniency:** If this move has a sequence, this allows the player to input extra buttons between its button sequence. For a more detailed explanation on what it is and how it works, check out this [[http:// | **Allow Input Leniency:** If this move has a sequence, this allows the player to input extra buttons between its button sequence. For a more detailed explanation on what it is and how it works, check out this [[http:// | ||
- | **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can there be between its complete button | + | (Allow Input Leniency) |
- | **Button Sequences: | + | **Allow Negative Edge:** When toggled, the engine will read for [[http:// |
+ | |||
+ | **Force Axis Precision: | ||
+ | |||
+ | **Button Sequences: | ||
**Button Executions: | **Button Executions: | ||
- | * **On Button Release:** Enable this if you want the move to be executed after you release the button instead of after pressing it. Useful for creating moves like Focus attack or Zero's Hyper Zero Blaster (Marvel vs Capcom 3) | ||
+ | * **On Button Press:** Move is executed on press of the button(s). | ||
+ | * **On Button Release:** Move is executed on release of the button(s). | ||
+ | * //Requires Press First:// If toggled, this move will only come out if the engine detects the button was previously pressed. Useful to have in focus attack like moves where input execution sometimes occur during buffers. | ||
+ | |||
+ | In Street Fighter, special moves can be executed either on Press or on Release. Enable both options to mimic that behaviour.\\ | ||
+ | Normal attacks should only be executed on Press.\\ | ||
+ | Boxer' | ||
+ | |||
+ | __NOTE:__ If both Press and Release are off the move will not be executed. At least one of the must be enabled to allow the move to be executed via input. | ||
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