This shows you the differences between two versions of the page.
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move:invincibleframes [2013/12/12 00:01] Mistermind created |
move:invincibleframes [2016/01/18 02:51] (current) Mistermind |
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Some moves may have your character have some invincible body parts or be completely invincible during its start up or even active frames. Set those options here. | Some moves may have your character have some invincible body parts or be completely invincible during its start up or even active frames. Set those options here. | ||
- | {{ :move:move_invincibleframes.jpg? | + | {{ :move:move_invincibleframes2.png |}} |
+ | |||
+ | ---- | ||
**Invincible Frames:** When during the move the should this character have invincible hit boxes. | **Invincible Frames:** When during the move the should this character have invincible hit boxes. | ||
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**Completely Invincible: | **Completely Invincible: | ||
- | **Body Parts:** If // | + | **Ignore Body Colliders: |
+ | |||
+ | **Body Parts:** If // | ||
---- | ---- | ||
Code example: | Code example: | ||
<code c#>void OnHit(HitBox strokeHitBox, | <code c#>void OnHit(HitBox strokeHitBox, | ||
- | Debug.Log(" | + | foreach(InvincibleBodyParts invBodyPart in move.invincibleBodyParts){ |
+ | Debug.Log ("Completely Invincible: " + invBodyPart.completelyInvincible); | ||
+ | } | ||
}</ | }</ | ||
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- | [[move:introduction|< Back to Move Editor]] | + | [[move:start|< Back to Move Editor]] |