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Create a quick particle effect for visual glare. This has no impact on game play.
Casting Frame: When during the move the particle should be cast.
Particle Effect: The Game Object Prefab containing the desired particle effect.
Duration (seconds): How long this particle should last on screen.
Position: The position the particle will be created relative to the character (facing right).
Note: Its recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control.
Code example:
void OnHit(HitBox strokeHitBox, MoveInfo move, CharacterInfo hitter){ Debug.Log("Total effects:" + move.particleEffects.Length); }