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move:particleeffects

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Particle Effects Options

Create a quick particle effect for visual glare. This has no impact on game play.

Casting Frame: When during the move the particle should be cast.

Particle Effect: The Game Object Prefab containing the desired particle effect.

Duration (seconds): How long this particle should last on screen.

Position: The position the particle will be created relative to the character (facing right).

Note: Its recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control.


Code example:

void OnHit(HitBox strokeHitBox, MoveInfo move, CharacterInfo hitter){
	Debug.Log("Total effects:" + move.particleEffects.Length);
}

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move/particleeffects.1386799698.txt.gz · Last modified: 2013/12/11 17:08 by Mistermind