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move:particleeffects [2014/03/04 00:05]
Mistermind
move:particleeffects [2016/09/19 18:36] (current)
Mistermind
Line 3: Line 3:
  
 {{ :move:move_particles.jpg?nolink |}} {{ :move:move_particles.jpg?nolink |}}
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 **Casting Frame:** When during the move the particle should be cast. **Casting Frame:** When during the move the particle should be cast.
  
 **Particle Effect:** The Game Object Prefab containing the desired particle effect. **Particle Effect:** The Game Object Prefab containing the desired particle effect.
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-**Duration (seconds):** How long this particle should last on screen. 
  
 **Sticky:** If toggled on, the particle will follow the body part as it emits. **Sticky:** If toggled on, the particle will follow the body part as it emits.
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 +**Destroy when move ends:** Automatically destroys the particle when the move is completed.
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 +**Duration (seconds):** How long this particle should last on screen.
  
 **Body Part:** The body part relative to the character (defined in the hitbox setup) where this particle will appear. **Body Part:** The body part relative to the character (defined in the hitbox setup) where this particle will appear.
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 +**Initial Rotation:** The start rotation (relative to the body part) this particle will have when this move plays.
  
 **Off Set (relative):** The position (relative to the body part) this particle will appear when this move plays. **Off Set (relative):** The position (relative to the body part) this particle will appear when this move plays.
  
-**Note:** Its recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control.+**Note:** It'recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control.
  
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move/particleeffects.1393909557.txt.gz · Last modified: 2014/03/04 00:05 by Mistermind