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move:particleeffects

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Particle Effects Options

Create a quick particle effect for visual glare. This has no impact on game play.


Casting Frame: When during the move the particle should be cast.

Particle Effect: The Game Object Prefab containing the desired particle effect.

Duration (seconds): How long this particle should last on screen.

Sticky: If toggled on, the particle will follow the body part as it emits.

Body Part: The body part relative to the character (defined in the hitbox setup) where this particle will appear.

Off Set (relative): The position (relative to the body part) this particle will appear when this move plays.

Note: Its recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control.


Code example:

void OnHit(HitBox strokeHitBox, MoveInfo move, CharacterInfo hitter){
	Debug.Log("Total effects:" + move.particleEffects.Length);
}

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move/particleeffects.1453103345.txt.gz · Last modified: 2016/01/18 02:49 by Mistermind