Here you can open an existing global settings file or create a new one. For this introduction we will use the UFE_Config
file that comes with the project, which is targeted to the TrainingRoom scene example provided.
File Location: .\UFE\UFE_Config.asset
(SOURCE VERSION) Inherits from: .\UFE\Scripts\GlobalInfo.cs
(OTHER VERSIONS) Inherits from: .\UFE\Plugins\UFE.dll\GlobalInfo
To create a new config file file for the Global Editor, in the project window click on Create → U.F.E. → Config File
.
In the global editor you can set all the general options your fighting game has. From how combos behave to hit effects, everything can be edit here.
Project Name:: The name of your project. Changing this variable has no impact in the example provided.
Sub-content:
Deprecated (version 1.5 or lower)