User Tools

Site Tools


global:announcer

This is an old revision of the document!


Announcer

(deprecated after 1.6 update)

Set your game announcer here. Currently this feature supports up to 10 events that will trigger these sounds.

Notes: For announcer combos, higher hit sounds override lower hit sounds.
Example: If you have sounds for 10 hits combo and 20 hits combo, if the combo ends at 21, only the 20 hits combo will be played.


Code access:

UFE.config.announcerOptions

Code example:

UFE.PlaySound(UFE.config.announcerOptions.fight);

< Back to Global Editor

global/announcer.1431672595.txt.gz · Last modified: 2015/05/15 02:49 by Mistermind