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Before the battle starts UFE attempts to preload some of the Game Objects. Select (or deselect) if you feel like this is causing issues in your game.
Hit Effects: Untoggle to stop the engine from pre-loading the Game Objects from Global Editor -> Hit Effects.
Player 1/2 Character & Moves: Untoggle to stop the engine from searching and pre-loading every Game Object from the character files that are about to fight and their respective moves.
Stage: Untoggle to stop the engine from loading the selected stage prefab.
Warm All Shaders: Run Unity's own Preloader technique before the battle starts. (for more information click here)
Freeze Timer: If toggled the timer will stop running.
Player 1/2 Life/Gauge: Choose how the life bar (or gauge) for each player will behave. If Normal
is selected the game will end just as if it was a normal game. If Refill
is selected the gauge will refill after Refill Time
. If Infinite
is selected the bar(s) will always stay full.
Refill Time (seconds): How long of no activity should the engine wait before refilling the bar (in case Refill
is selected in any of the fields above).
Code access:
UFE.config.trainingMode