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global:preload

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Preload

Before the battle starts UFE attempts to preload some of the Game Objects. Select (or deselect) if you feel like this is causing issues in your game.

Hit Effects: Untoggle to stop the engine from pre-loading the Game Objects from Global Editor -> Hit Effects.

Stage: Untoggle to stop the engine from pre-loading the selected stage prefab.

Warm All Shaders: Run Unity's own Preloader technique before the battle starts. (for more information click here)


Code access:

UFE.config.preloadOptions


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global/preload.1659726455.txt.gz · Last modified: 2022/08/05 15:07 by FreedTerror