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global:round [2013/12/09 22:12] Mistermind |
global:round [2022/08/03 00:30] (current) FreedTerror |
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Here you can set several different options to how the rounds and end game should behave. | Here you can set several different options to how the rounds and end game should behave. | ||
- | {{ : | + | {{ : |
**Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. | **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. | ||
- | **Initial | + | **Initial |
- | **Delay before | + | **New Round Delay (seconds):** Delay before |
+ | |||
+ | **End Game Delay (seconds):** How long should the game wait until it declares the winner of a game. | ||
+ | |||
+ | **After Battle Menu Delay (seconds): | ||
**Victory Music:** The music that will be played once the match is over. | **Victory Music:** The music that will be played once the match is over. | ||
- | **Round Timer (seconds): | + | **Has Timer:** If off, the timer is disabled. |
+ | * **Round Timer (seconds): | ||
+ | * **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second). | ||
**Reset life points:** Should the life points of both players reset at the beginning of each round? | **Reset life points:** Should the life points of both players reset at the beginning of each round? | ||
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**Allow movement before battle:** Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/ | **Allow movement before battle:** Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/ | ||
- | **Slow motion K.O.** Toggles the slow motion when a round ends. | + | **Slow motion K.O.:** Toggles the slow motion when a round ends. |
+ | * **Slow motion K.O. Timer (seconds): | ||
+ | * **Slow motion Game Speed:** How slow is the slow-Mo K.O. | ||
- | **Freeze camera after outro** Freezes the camera so it doesn' | + | **Play intros at same time:** If enabled, character intros will be played at the same time. |
+ | |||
+ | **Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.) | ||
+ | |||
+ | **Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.? | ||
+ | |||
+ | **Rotate body after K.O.:** Should the character rotate after K.O.? | ||
+ | |||
+ | **Freeze camera after outro:** Freezes the camera so it doesn' | ||
---- | ---- | ||
- | Code Access: '' | + | Code access: |
+ | |||
+ | '' | ||
+ | |||
+ | Code example: | ||
+ | <code c#>void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ | ||
+ | UFE.config.roundOptions.allowMovement = false; | ||
+ | }</ | ||
---- | ---- | ||
+ | |||
+ | |||
+ | [[global: |