Check out all the changes between versions as the project progresses. For upcoming features click here.
Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4305
Preview All Hitboxes
is now true by default on HitboxScript (Displays both Blockable Area and Collision Mass)Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4177
Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4142
Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=3732
Forum post: http://www.ufe3d.com/forum/viewtopic.php?id=3558
Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=2597
VideoIntroScreen
templateCollisionManager
UFE\Scripts\ThirdParty
UFE\Engine\Scripts\Input\GUIControlsInterface.cs
. Use it by adding the component to UFE Manager (located under the hierarchy) and selecting Custom Class under Input Options.Apply Different Block Force
to both regular hits and projectilesClick here to view the full development history.
Custom
value option to every Size
Enum Field (Continuous Hit, Bounce Forces, Deterioration values, etc.)
Remember to backup your project before you proceed!
Keep a backup of your configuration files at all times!
Download new package:
If you prefer to manually update your files, follow these procedures:
Update (Entire Project):
<Project Folder>\Assets\UFE\
with the ones inside the package.Update (Scripts Only):
<Project Folder>\Assets\
remove2) all content from the folder UFE\Engine
and replace it with the new version of UFE. If you made modifications to specific files, make sure you use a compare software to analyze the changes and move any additional files outside the scope.Update (Global, Character and Move Templates):
.\UFE\Demos\_2DFighter
and .\UFE\Demos\_3DFighter
with the ones inside the package..\UFE\Demos\
folder with the new version from UFE package.Resources
and Shared_Assets
)If you are updating from UFE 1 to UFE 2, follow these instructions after importing your project.